For almost ten years now, the United States military has been fighting a new kind of war, against both conventional and unconventional forces. Their opponents, while minimally equipped and trained, are inspired by strong beliefs and willing to take any action to achieve victory. These battles have been fought in Afghanistan and Iraq, ranging from fighting in rugged mountainous terrain to close-in fighting in cities. Small unit tactics have become the premiere engagement occurrence with highly tactical fighting the basis for deciding victory or defeat. In this new kind of warfare, terms such as IED and UAV have taken on a new significance. The US military has learned to fight these wars using new weapons, new techniques, and new tactics.
Ranging from operations in Afghanistan such as Anaconda to the initial invasion of Iraq and subsequent fighting in cities like Fallujah, Squad Battles: Modern War covers the major battles and engagements in Afghanistan and Iraq. Modern War provides a unique perspective to how modern combat is being fought at the squad level and how it might be fought in the future.
- 44 scenarios covering actions such as Operation Anaconda, Fallujah, Mosul and Sadr City.
- Scenarios range in length from 10 to 25 turns and cover actions from small firefights between a handful of men to hundreds of men battling it out for key strongpoints on a variety of battlefields.
- Close quarters urban fighting all the way to remote terrain ambushes are modeled and various points in between.
- 2 linked scenario campaigns.
In addition to the stand alone scenarios players may also choose to play the "campaign" format where they will play a series of scenarios centered around a particular figure. As long as this person survives each scenario they continue on to the next battle, but if he is lost the campaign game will end. For players who enjoy "sandbox" features of wargaming a wide array of editors is included - scenario editor, OOB editor, parameter data editor, DAT editor and sub-map editor. 32 "full" maps are included for use with the sub-map editor, which allows "chopping up" of a map to create a new smaller one to represent certain actions. These maps range in size from 30 x 20 hexes up to 226 x 244 hexes - ample ground to make many custom scenarios.
Players control squads or fire teams of men, individual leaders and individual vehicles in a variety of conditions. Lush terrain to high rugged mountains, to massive urban environments are modeled. The system is a tried & true turn based platform using 40 meter hexes and an intuitive interface allowing players to use a combination of mouse clicks, menu commands and hot keys to control their units. Views are in two levels of 2D.
Changes in the Squad Battles series new to Modern War:
- Added Weapons Off option under View Menu to hide discarded weapons on the map.
- Added ability for Objectives to be defined as Collateral with points awarded for enemy fire into those hexes.
- Added non-degrading reliability 'X' for loads, weapons, and vehicles.
- Added Leader morale modification to assault morale (see Assaulting in User Manual).
- Added Demoralize load effect which causes units to become Demoralized or Disrupted (see Weapon Types in the User Manual).
- Added ability to sort data in the Database Editor.
- Added option for Mouse Wheel Zoom.
Here are some files from the game (PDF files):
- Getting Started Help File
- Iraq Scenario Map
- Afghanistan Scenario Map
- List of Operations
- Campaign Notes
- Game Coordinator: Rich Hamilton
- Scenario Designer: Joao Lima
- Scenario Maps: Dave Blackburn
- Campaign Maps: Mike Avanzini
- Playtesters: Dennis Suttman, Phil Driscoll, Nik Butler, Alan Florjancic, Bill Havice, Abram Harrison
This wargame is dedicated to the memory of Mike Mundell who died serving his country on January 5, 2007 in Fallujah, Iraq.
System RequirementsWindows XP, Vista, 7, 8, or 10
Processor: 1 GHz
Disk Space: 1 GB
Memory: 1 GB
Modern War is available for sale at the John Tiller Software Store.